Bartek Drozdz has written a tutorial in .net magazine for any aspiring WebGL developers which shows you how to… wait for it… draw a square!
Why so simple? Bartek explains..
The first encounter with WebGL can be intimidating. The API has nothing of the friendly object-oriented libraries you might have used. WebGL is based on OpenGL, which is a rather old type C-style library. It features a long list of functions used to set different states and pass data to the GPU.
Shapes and shaders
The tutorial explains how the WebGL context works; how to create shaders; how the co-ordinates system works and how to set the drawing mode.
In No Comply, Mozillian Paul Rouget invites us to animate the soul of your songs using WebGL and AudioAPI technology. No comply puts us in a urban world with 2D retro characters from 8 bit fighting games of the past fighting in a 3D arena.
Retro in 3D
Comments from the Author:
In addition to cutting edge graphics with WebGL and canvas, we also wanted to explore how far we could push the new Firefox 4 Audio API we’d developed. The Audio Data API allows us to do many new things with the HTML5 audio and video tags, such as outputting generated audio and revealing realtime audio data to JavaScript.
Jarrad Overson has created this awesome JavaScript 2D particle system. In Jarrad’s demo, you can drag the particle emitters and fields to create complex designs and patterns.
Candle particles
Comments from the Author:
Control particles in a realtime gravity sandbox. Add attracting or repelling forces to make beautiful orbits or use your mouse to add chaos to your environment.
Click on an emitter to change settings and drag it to move it. Add new fields and emitters with the buttons on the righthand menu; and control other visuals from the menu buttons.
Bill Scott has created this zombie shooting platform game using the ImpactJS engine.
Brraaainnns!
Comments from the Author:
Mutant Zombie Monsters is a retro platform zombie shooter made entirely with JavaScript that is displayed on an HTML5 canvas. This game works on mobile browsers as well, adjusting a few things if the user is on a mobile device.
Use the arrow keys to move, C to shoot and X to throw a scythe. Good luck!
PaJama by Dominique Janssen is a simulation of breeding fish, based on the fundamental laws of the genetics (by Lois de Mendel). The game uses the canvas element to manage the fish animations.
Breeding fishies
PaJama contains many options to customise your fish, and you can also modify their environment. The game contains a variety of different manuals and help documents so you can get the most out of your fish.
Home to applications, games, tools and tutorials that use the HTML 5 <canvas> element - which allows for dynamic scriptable rendering of bitmap images.