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	<title>Comments on: FreeCiv.net</title>
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	<link>http://www.canvasdemos.com/2010/01/19/freeciv-net/</link>
	<description>Applications, games, tools and tutorials for the HTML5 canvas element</description>
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		<title>By: Zeljko</title>
		<link>http://www.canvasdemos.com/2010/01/19/freeciv-net/comment-page-1/#comment-3425</link>
		<dc:creator>Zeljko</dc:creator>
		<pubDate>Thu, 17 Jun 2010 07:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=831#comment-3425</guid>
		<description>Beside when you tell you client that he will need to pay for 10 developer more than he will actually pay... and that that will take more time to develop and it will still not work on I pad ...</description>
		<content:encoded><![CDATA[<p>Beside when you tell you client that he will need to pay for 10 developer more than he will actually pay&#8230; and that that will take more time to develop and it will still not work on I pad &#8230;</p>
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		<title>By: Zeljko</title>
		<link>http://www.canvasdemos.com/2010/01/19/freeciv-net/comment-page-1/#comment-3424</link>
		<dc:creator>Zeljko</dc:creator>
		<pubDate>Thu, 17 Jun 2010 07:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=831#comment-3424</guid>
		<description>Again too much code and too much time spent on using canvas instead of AS3... beside... this is still a pseudo 3d instead of native 3d... which mens more and more code... and do you really think that some user cares whether he is using flash or html5 ??? in most of cases he dose not even know what html is...</description>
		<content:encoded><![CDATA[<p>Again too much code and too much time spent on using canvas instead of AS3&#8230; beside&#8230; this is still a pseudo 3d instead of native 3d&#8230; which mens more and more code&#8230; and do you really think that some user cares whether he is using flash or html5 ??? in most of cases he dose not even know what html is&#8230;</p>
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		<title>By: Socapex</title>
		<link>http://www.canvasdemos.com/2010/01/19/freeciv-net/comment-page-1/#comment-3058</link>
		<dc:creator>Socapex</dc:creator>
		<pubDate>Sat, 01 May 2010 07:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=831#comment-3058</guid>
		<description>Worst implementation of civilization ever. Don&#039;t bother. Though on the technical aspect, congratulations! Please make this a game, it would be a block buster :)</description>
		<content:encoded><![CDATA[<p>Worst implementation of civilization ever. Don&#8217;t bother. Though on the technical aspect, congratulations! Please make this a game, it would be a block buster <img src='http://www.canvasdemos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: R. D. Flowers</title>
		<link>http://www.canvasdemos.com/2010/01/19/freeciv-net/comment-page-1/#comment-2644</link>
		<dc:creator>R. D. Flowers</dc:creator>
		<pubDate>Thu, 11 Mar 2010 17:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=831#comment-2644</guid>
		<description>Not a canvas problem, I guess, but playing through the web client does not allow any diplomacy. That means no cease fires, truces, alliances; you will be in the default state of war with all parties. I think that will also drastically curtail any use ( even hostile ) of diplomats and spies. I also suspect other relevant controls ( to the game as a whole ) are missing.

I only played the single person game against 4 computer opponents because I never found another human player available at freeciv.net .
 
Also be aware that freeciv has been around a looong time, and the fans got VERY good, and do something similar to sniping on EBAY with game turns, even using special adapted clients with devastating effect. You probably want to be in a web-client-only game, if multiplaying using a web client. Also, much of the fan base/ host base got burnt out/ spent out by about 2006.

I do applaud the development of web standards, and canvas specifically, that allows the web client to exist. The rendering looked good to me ( I am using Seamonkey 2.0.3 in Ubuntu Hardy (8.04) on a Dell Inspiron 8200 ).</description>
		<content:encoded><![CDATA[<p>Not a canvas problem, I guess, but playing through the web client does not allow any diplomacy. That means no cease fires, truces, alliances; you will be in the default state of war with all parties. I think that will also drastically curtail any use ( even hostile ) of diplomats and spies. I also suspect other relevant controls ( to the game as a whole ) are missing.</p>
<p>I only played the single person game against 4 computer opponents because I never found another human player available at freeciv.net .</p>
<p>Also be aware that freeciv has been around a looong time, and the fans got VERY good, and do something similar to sniping on EBAY with game turns, even using special adapted clients with devastating effect. You probably want to be in a web-client-only game, if multiplaying using a web client. Also, much of the fan base/ host base got burnt out/ spent out by about 2006.</p>
<p>I do applaud the development of web standards, and canvas specifically, that allows the web client to exist. The rendering looked good to me ( I am using Seamonkey 2.0.3 in Ubuntu Hardy (8.04) on a Dell Inspiron 8200 ).</p>
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