Life on a Canvas
Mike Pinkowish has created this canvas simulation of the Game of Life, a cellular automaton example originally devised by John Conway in 1970.

The game of life: do not pass GO, do not collect 200
Mike has added a host of extra options to keep your game of life interesting such as render speed, block size, and premade patterns. And it is also possible to spawn new life forms by clicking and dragging the mouse around the canvas.



Related demos