Pseudo 3D Games with RayCasting Part 2
The ever talented Jacob Seidelin has posted part 2 of his tutorial on Pseudo 3D Games with RayCasting; which continues on from what we learnt in part 1 optimising existing code, introducing collision detection and placing enemies.
Please note, this second tutorial does not implement anything new with the canvas element beyond part 1. Thanks to Tino Klumpen for alerting us to this tutorial!
View the tutorial, and check out a demo of where you’ll be after part 2



Comments
multimolti
this really reminds me on an old game for the first nokia phones with color displays, it looked exactly the smae!!!
Posted on July 2, 2009
dunno
@multimolti: dude, this is Doom, the first FPS in history
what were you doing when this game was on its apogee?
Posted on October 27, 2010
William Blazkowicz
@dunno,
It isn’t Doom, it’s Wolfenstein 3d.
It wasn’t the first FPS in history, though it certainly popularised the format, Maze War was.
Posted on December 14, 2010
richtaur
Jacob is amazing, check out his blog for other awesome hacks like this.
Posted on December 19, 2010
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