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	<title>Comments on: Pseudo 3D Games With RayCasting</title>
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	<description>Applications, games, tools and tutorials for the HTML5 canvas element</description>
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		<title>By: Super Santa Sweep 3D &#8211; Games, Puzzle - Canvas Demos</title>
		<link>http://www.canvasdemos.com/2009/03/09/pseudo-3d-games-with-raycasting/comment-page-1/#comment-5387</link>
		<dc:creator>Super Santa Sweep 3D &#8211; Games, Puzzle - Canvas Demos</dc:creator>
		<pubDate>Thu, 23 Dec 2010 10:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=68#comment-5387</guid>
		<description>[...] from the Author: We have built on the excellent article from the Opera dev pages to develop the graphics, we have also ironed out a couple of performance issues with IE to improve [...]</description>
		<content:encoded><![CDATA[<p>[...] from the Author: We have built on the excellent article from the Opera dev pages to develop the graphics, we have also ironed out a couple of performance issues with IE to improve [...]</p>
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		<title>By: Game Development With HTML5: A Round-up of Resources &#124; MultiTap Studios</title>
		<link>http://www.canvasdemos.com/2009/03/09/pseudo-3d-games-with-raycasting/comment-page-1/#comment-3563</link>
		<dc:creator>Game Development With HTML5: A Round-up of Resources &#124; MultiTap Studios</dc:creator>
		<pubDate>Fri, 23 Jul 2010 20:08:39 +0000</pubDate>
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		<description>[...] next one, Pseudo 3D Games With Raycasting, doesn&#8217;t use the canvas, or any of the new tags, so I&#8217;m not sure if it is really [...]</description>
		<content:encoded><![CDATA[<p>[...] next one, Pseudo 3D Games With Raycasting, doesn&#8217;t use the canvas, or any of the new tags, so I&#8217;m not sure if it is really [...]</p>
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		<title>By: SargTeX</title>
		<link>http://www.canvasdemos.com/2009/03/09/pseudo-3d-games-with-raycasting/comment-page-1/#comment-2825</link>
		<dc:creator>SargTeX</dc:creator>
		<pubDate>Mon, 29 Mar 2010 08:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=68#comment-2825</guid>
		<description>Hey.

Thanks very much for this tutorial :).
It works perfectly in Chrome and Firefox Ubuntu Version, both installed on Linux.

Greetings,
SargTeX</description>
		<content:encoded><![CDATA[<p>Hey.</p>
<p>Thanks very much for this tutorial <img src='http://www.canvasdemos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
It works perfectly in Chrome and Firefox Ubuntu Version, both installed on Linux.</p>
<p>Greetings,<br />
SargTeX</p>
]]></content:encoded>
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		<title>By: Pseudo 3D Games with RayCasting Part 2 &#8211; Intermediate, Tutorials - Canvas Demos</title>
		<link>http://www.canvasdemos.com/2009/03/09/pseudo-3d-games-with-raycasting/comment-page-1/#comment-1845</link>
		<dc:creator>Pseudo 3D Games with RayCasting Part 2 &#8211; Intermediate, Tutorials - Canvas Demos</dc:creator>
		<pubDate>Wed, 06 Jan 2010 08:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.canvasdemos.com/?p=68#comment-1845</guid>
		<description>[...] ever talented Jacob Seidelin has posted part 2 of his tutorial on Pseudo 3D Games with RayCasting; which continues on from what we learnt in part 1 optimising existing code, introducing collision detection and placing enemies. Oh no... an [...]</description>
		<content:encoded><![CDATA[<p>[...] ever talented Jacob Seidelin has posted part 2 of his tutorial on Pseudo 3D Games with RayCasting; which continues on from what we learnt in part 1 optimising existing code, introducing collision detection and placing enemies. Oh no&#8230; an [...]</p>
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